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Question by JacobFDunbar · Aug 22, 2018 at 04:26 PM · camerarenderingviewport

Using multiple cameras (split screen) with LWRP?

I tried looking around to no avail and am hoping someone here can help! I upgraded my project to use the Lightweight Render Pipeline and am not longer able to adjust the viewport rects of two cameras to match how it was before (with the normal pipeline). I had the two cameras set up for a split-screen-like mode (first camera: (0, 0, 0.5, 1), second camera: (0.5, 0, 0.5, 1)) but using the LWRP it just stretches the image oddly. All I could find in my searching was this issues post but it claims it was solved: https://issuetracker.unity3d.com/issues/lwrp-a-problem-with-using-multiple-camera-and-setting-viewport-rect

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avatar image ABerlemont · Jun 24, 2019 at 09:48 AM 0
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$$anonymous$$ultiple cameras are not supported for now (2019-06-24) https://forum.unity.com/threads/glitching-with-multiple-cameras-lwrp.592477/

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