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Question by ibrahimarslan · Sep 27, 2012 at 11:38 PM · positioncontrollertarget

target.gameObject Position

my controller go to target position ?

 var controller:CharacterController;
 var target:Transform;
 var speed:float=0.2;
 var direction:Vector3=Vector3.zero;
 
 
 function Update () {
 direction=target.transform.position;
 direction=transform.TransformDirection(direction);
 direction*=speed;
 
 controller.Move(direction*Time.deltaTime);
 
 }
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Answer by shaderop · Sep 28, 2012 at 12:51 AM

If you mean that you want to move your controller towards the object located at the `target` transform, then you need to find the vector from your controller's position to the target's position. Like so:

 direction = (target.position - transform.position).normalized;
 controller.Move(direction * Time.deltaTime * speed);
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avatar image ibrahimarslan · Sep 28, 2012 at 01:58 PM 0
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. magnitude what does it do ?

avatar image shaderop · Sep 28, 2012 at 04:28 PM 0
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Sorry, my mistake. It was supposed to be "normalized" ins$$anonymous$$d of "magnitude." And what "normalized" does is give you a vector that has a length of one, so that the distance between the target and the object wouldn't affect the speed.

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