This question was
closed Oct 19, 2020 at 08:25 PM by
codedbythet for the following reason:
The question is answered, right answer was accepted
Question by
codedbythet · Oct 19, 2020 at 08:16 PM ·
scripting problemgameobjectscripting beginnertimer countdown
Disable 2 Scripts during Countdown
I have 2 scripts that I am trying to disable at start that re-enables after the countdown is over. What I hav e for the countdown is...
IEnumerator StartDelay(){
Time.timeScale = 0;
float pauseTime = Time.realtimeSinceStartup + 3f;
while (Time.realtimeSinceStartup < pauseTime)
yield return 0;
countDown.gameObject.SetActive (false);
Time.timeScale = 1;
}
This completely disables everything. Instead I want to disable my scripts "PlayerMove" and "PlayerShoot" what the countdown is happening and then re-enables once the countdown is over.
how can I disable the Player -> PlayerMove from the delaystart gameObject?
Comment
Answer by codedbythet · Oct 19, 2020 at 08:24 PM
I found what I was looking for. Below had the answer.
https://answers.unity.com/questions/594607/enabledisable-script-on-different-gameobject.html