Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hallmark0013 · Aug 22, 2018 at 07:13 AM · rotationcoroutinescoroutine errors

Coroutine That was working previously not working in scene

Hey all Working on a game and i am using a rotation coroutine to rotate the model on its y axis. In a previous rendition of the project Im working on the rotation worked as intended however it no longer works and gets stuck at about 86 degrees and does not rotate the model at all. However from what i can tell the code for the information has not changed. Here is the current rendition:

public IEnumerator Rotattor(Quaternion current, Quaternion rotatetoo, GameObject robot) { print("here"); //float currenttime = 0; //float start = transform.rotation.y;

     //float end = transform.rotation.y + rotatetoo.y;


     while (true)
     {
         print("true");
         // currenttime += Time.deltaTime;

robot.transform.rotation = Quaternion.Lerp(robot.transform.rotation, rotatetoo, Time.deltaTime / .4f);

  float anglebetween = Quaternion.Angle(robot.transform.rotation, rotatetoo);

         print(anglebetween);
         if (anglebetween <= 5 && anglebetween >= -5)
         {
             print("FinalTrue");
             robot.transform.rotation = rotatetoo;

             yield break;
         }
         yield return null;

     }

 }

and this is the past version :

public IEnumerator Rotattor(Quaternion current, Quaternion rotatetoo, GameObject robot) { print("here"); //float currenttime = 0; //float start = transform.rotation.y;

     //float end = transform.rotation.y + rotatetoo.y;


     while (true)
     {
         print("true");
         // currenttime += Time.deltaTime;
         robot.transform.rotation = Quaternion.Lerp(robot.transform.rotation, rotatetoo, Time.deltaTime / .4f);
         float anglebetween = Quaternion.Angle(robot.transform.rotation, rotatetoo);
         print(anglebetween);
         if (anglebetween <= 5 && anglebetween >= -5)
         {
             print("FinalTrue");
             robot.transform.rotation = rotatetoo;

             yield break;
         }
         yield return null;

     }

 }

This is the function that gets called for both: print("down"); velocity = downVel; StartCoroutine(animov.Rotattor(this.transform.rotation, Quaternion.Euler(0, 180, 0), gameObject)); // transform.rotation = Quaternion.Euler(0, 180, 0); anim.SetTrigger("180 turn"); // bulletScript.fire(bullet, shotDown, velocity); Down = false; attack = false; If these things do the same thing then any thoughts that would help with figuring out why the rotation gets stuck at 86 and some change for the rotation that would be awesome.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

120 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Coroutine only fires once instead of looping until stopped. 2 Answers

how to restart coroutine 2 Answers

Concurrent coroutines working on same datastructure hang unity! 2 Answers

How to make tow Coroutines calling each other 1 Answer

Random rotation along the y axis 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges