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Question by BlueOctave · Apr 28, 2017 at 12:28 PM · collisionmovementrigidbodycollider

Rigidbody going through Colliders help!

So my rigidbody is continuously going through my colliders. I know that this has been posted a lot before, but I haven't found a solution and I can't believe Unity doesn't have a better collision detection system this late in development.

  • My rigidbody Collision detection is continous.

  • My rigibody has isKinematic set to false.

  • I am using Rigidbody.MovePosition on a FixedUpdate.

  • I cannot use Rigidbody.AddForce due to awkward/jittery movement.

  • All colliders have isTrigger set to false.

  • Both the object with the Rigidbody and the Collision object have Box Colliders.

Any suggestions?

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Answer by BlueOctave · Apr 28, 2017 at 05:57 PM

I solved the issue by using Rigidbody.velocity = normalizedDirection speed time;

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avatar image DorkYface · Apr 10, 2020 at 09:17 AM 0
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I know this is just over three years old now, but I was searching for AGES for a solution with the exact settings you list, and your solution is the only one that worked! Thank you! In my game, once I fixed my code to this my character stopped sprinting through walls and colliders, thus falling out of the map:

Rigidbody.velocity = normalizedDirection * Speed * SprintSpeed * Time.DeltaTime

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