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Question by choco420 · Jan 24, 2020 at 05:46 PM · renderingoptimizationbatchinggpudraw calls

Why can't I batch some draw calls?

Why can't I batch some specific draw calls? they seem to be out of order in the frame debugger for some reason, and my draw call count is multiplied by a lot

The materials shown in the image are GPU Instanced, either Standard Shader or one of my custom shaders which is also GPU Instanced

All the models shown here are not marked as static, since I need them to be able to move, but they should qualify for dynamic batching. It also has nothing to do with the object count, since I don't have more than 500 instances (not even close)

Thanks a lot!

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