Unity script opens Windows Explorer. Why?
So, I want to make an Android game and i write a script for touch input with Raycast. When I touch the gameobject the script is activated and works perfectly but opens a new window with my project folder. It isn't an error but I want to know how it happens. I test it with unity remote 4. Here is the script:
 var thx1 : GameObject;
 var thx2 : GameObject;
 var buton1 : GameObject;
 var buton2 : GameObject;
 
 var nameOfGameObj : String;
 
 function Start () {
     thx1.SetActive (true);
     thx2.SetActive (false);    
     }
 
 function Update ()
      {
        if (Input.touchCount > 0)
        {
            var ray = Camera.main.ScreenPointToRay (Input.GetTouch(0).position);
            var hit : RaycastHit;
         if (Physics.Raycast (ray, hit)) 
        {
                Debug.Log(" You just hit " + hit.collider.gameObject.name);
         if(hit.collider.gameObject.name == nameOfGameObj)
         {
             thx1.SetActive (false);
             thx2.SetActive (true);    
             Destroy (buton1);
             Destroy (buton2);
         } 
        }
       }
      }
Thanks
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               Best Answer 
              
 
              Answer by Mikibey · Feb 14, 2016 at 06:24 PM
Weird, i cannot see any problems in your script. This might be a bug from Unity or your operating system.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                