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Question by Jason_Kalmatos · Jul 25, 2017 at 05:04 PM · c#variableevent

Can't see a public variable on a overloaded Event Trigger script

public class XXX: EventTrigger { public MusicToLoad musicToLoad = MusicToLoad.CURRENT; }

Hi all, I have the script above called XXX, which inherits from Event Trigger. However, when I try to use my own public enum MusicToLoad, it doesn't show up in this script.

Does the Event Trigger class block variables from being "seen" in the Inspector?

What should I do to workaround this issue? Thanks in advance for any help!

Best Regards, Jason

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Answer by iBicha · Jul 29, 2017 at 12:54 AM

Hello Jason,

This is simply due to how the inspector for EventTrigger works. Basically, other components need a CustomEditor that inherits from Editor, while EventTrigger needs a EventTriggerEditor.

A simple solution is add a simple editor for it. In your Assets folder, create an Editor folder if it doesn't exist already, create a XXXEditor.cs, and put the following code:

 using UnityEditor;
 using UnityEditor.EventSystems;
 
 [CustomEditor(typeof(XXX))]
 public class XXXEditor : EventTriggerEditor 
 {
     //This method is called every time Unity needs to show or update the 
     //inspector when you select a gameobject with an XXX component.
     public override void OnInspectorGUI()
     {
         //Here the inspector will draw the default, generic inspector, which will show basically 
         //everything in a component, including the variables you want
         DrawDefaultInspector ();
         //And then we will draw the inspector for event types and events, which is the default behaviour.
         base.OnInspectorGUI ();
     }
 }

I hope you get from this example you get the idea on how to customize the inspector further for your own needs.

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Answer by Jason_Kalmatos · Jul 29, 2017 at 03:45 PM

Hi iBicha,

Thanks for your answer, as this is no longer relevant to me (I eventually used Debug mode), I have accepted your answer, but I would still try this method in my spare time!

Thank you for your help!

Regards, Jason

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