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how to fix this hard eadge at that place in mirror's UV normal map.,
I use ShaderGraph to Great a PBR Shader.
there have a hard eadge in mirror's UV side.
look the photo here! alt text Both Model have same Mesh and Normalmap. The Left one have used LightweihtPipeline shader of official, and the right one linked by ShaderGraph.
how to fix it:) thanks all:)
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pbr-normal.png
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