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Question by
RuslanBekniyazov · Aug 21, 2018 at 05:25 AM ·
c#unity 5multiplayerservermatchmaking
What does the Unity act as when you have a Client-Server system? What are you paying for?
I am making a multiplayer game where player hosts and another players join. So basically, I don't understand what is the point of Unity Services if a player is the server? Is this system going to be free?
On the other hand, I would like to know if unity provides the option for you to use dedicated servers instead and whether this is much a more costlier option? Unity website does not seem to show you that option, they just state the costs and I don't know what you would be paying for?
Any help appreaciated. Thanks.
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