Question by
Ninnimon · Nov 13, 2020 at 04:02 PM ·
animationblenderblender-exportingmodel importing
Blender model becomes disfigured when imported into Unity
I have made a rigged and animated model in Blender and created a short animation for it aswell. I have imported it into Unity, but the feet are badly difigured. In the blender:
I know rotation is not set to 0 everywhere, but if I do, it gets all messed up, looks like an octopus.
The man's and the rifle's mesh is all set to 0 everywhere, the rifle rig is not, but that should not affect the man's feet I guess.
This is what the feet look like in Unity:
It's only the feet that are this deformed. I have ran out of ideas about what could be wrong. Thanks in advance.
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