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Glitches in android build
I have a mesh, which was procedurally generated by script once and saved in assets. Also, there is a camera, which rotates around it. In Editor all looks perfect, but in android it... I don't really know how to properly describe it. See screenshots.
There are no objects, which are located in these "glitches"
Have checked Profiler and Frame Debugger: nothing special. after drawing mesh glitches appear.
[1] unity edtior preview
[2] android screenshot
[3] unity editor: scene (Ctrl+A: selected all)
Unity 2018.2.1f1 (64bit)
Build settings
Texture Compression [Don't override]
ETC2 fallback [32-bit]
Build system [Gradle]
Export Project (unchecked)
Development Build (checked)
Autoconnect Profiler (checked)
Script Debugging (unchecked)
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