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3d max fbx to Unity Help! *Screen Shot*
Well i was modeling and i found my self with this problem, any one know what it could of cause it? what should i do?
Thanks for all concerns!
Regards,
A.G.
Reference:
can you share the max file? and give details on the version of max and the version of Unity you're using?
Thanks for your help! although some one helped me already :D
BTW:
Anyone who experince this problem,
Do not use tiling on the material "m" windows! click the object then click uvw map and edit from there!!!
Thanks for everything!
Answer by MrcDesign · Feb 25, 2011 at 10:40 AM
Hello,
Ive had the same problem, but its easy to fix. If you select the object with the texture on it, in your inspector u see the material dropdown menu. Click on it once so u get the material propperty's there u can adjust the tiling.
I dont know if another way of FBX exporting will prevent scaling changes, else u can adjust the scale very easy in inspector (inside unity) good luck!
Answer by cregox · Feb 23, 2011 at 05:22 PM
I'm not very experienced with FBX, but that's most likely a UV problem like predicted in the very simple Unity's Guide to import from 3DS Max. Maybe give that a shot.
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