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Question by alfonsogarc · Feb 23, 2011 at 04:42 PM · 3dsmax

3d max fbx to Unity Help! *Screen Shot*

Well i was modeling and i found my self with this problem, any one know what it could of cause it? what should i do?

Thanks for all concerns!

Regards,

A.G.

Reference: alt text

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avatar image dissidently · Feb 23, 2011 at 04:54 PM 0
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can you share the max file? and give details on the version of max and the version of Unity you're using?

avatar image alfonsogarc · Feb 23, 2011 at 05:07 PM 0
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Thanks for your help! although some one helped me already :D

BTW:

Anyone who experince this problem,

Do not use tiling on the material "m" windows! click the object then click uvw map and edit from there!!!

Thanks for everything!

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Answer by MrcDesign · Feb 25, 2011 at 10:40 AM

Hello,

Ive had the same problem, but its easy to fix. If you select the object with the texture on it, in your inspector u see the material dropdown menu. Click on it once so u get the material propperty's there u can adjust the tiling.

I dont know if another way of FBX exporting will prevent scaling changes, else u can adjust the scale very easy in inspector (inside unity) good luck!

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Answer by cregox · Feb 23, 2011 at 05:22 PM

I'm not very experienced with FBX, but that's most likely a UV problem like predicted in the very simple Unity's Guide to import from 3DS Max. Maybe give that a shot.

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