GearVR camera shaking/Jittering
For some reason any Android Gear VR app I build in Unity has a terrible shaking effect. I thought it was a performance issue at first but I built a simple scene with only a terrain and a few cubes and had the same problem. The Unity VR demos produce the same problem as well. I thought the problem might be due to me using a Galaxy S6 but VR apps from the Oculus store work perfectly. Anyone have any ideas why every app I build is causing this shaking? Here are some of my build settings:
Platform: Android
Texture Compression: ETC2 (GLES 3.0)
Scripting Backend: Mono2x
AutoGraphics API, Multithreaded Rendering, Static Batching, Dynamic Batching, VR Supported: ✓
Using Unity 5.4
Any help is appreciated, thanks.
I have the same issue - did any of you find a solution to this?
Answer by sunstar3d · Nov 02, 2016 at 07:43 AM
I'm having the exact same issue. Any resolution found to this?
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