Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Twayne · Jul 27, 2011 at 01:10 AM · scene viewunity 3.4

Unity 3.4 Scene view Z-fighting - can clip planes be set?

After upgrading to 3.4, my game looks fine and plays fine on my android device. The scene view looks ragged and has much z fighting. Can I set resolution and other settings for the scene view camera?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Waz · Sep 04, 2011 at 12:14 PM 0
Share

I took the liberty of putting more detail into your title, because this is a good question. Better Related Questions show up now too...

avatar image Bovine · Sep 26, 2011 at 05:23 PM 0
Share

I have the same issue, a relatively small scene and just trying to view it from reasonable distance and large sections of polys are z-fighting - it's quite annoying :-(

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by BinaryCore 1 · Oct 14, 2011 at 06:23 AM

I also had this issue after upgrading to Unity 3.4, but did not find any answers that helped me fix this for the scene view in the editor. Anyway, I figured out the issue through experimentation with Render settings for the Unity editor.

Go to Edit->Graphics Emulation and set the emulation to 'No Emulation' and your scene view Z fighting issues will magically go bye bye.

BTW, changing the camera's clip plane settings buys you nothing while in the editor's scene view mode since it's not running that camera at the time. It's using the editor's built in camera.

Hope this helps.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Lymn · Sep 04, 2011 at 10:42 AM

I think that I had the same issue. After updating to Unity 3.4 all the objects have started to Zfight while zooming over the game level ( at least in Game Mode, not tried on device). You have to change the Near and Far Clip planes of the Camera. In my case it's like it wasn't supported a 0.01 value for the Near clip plane (whatever the value for the Far). I've just changed to 0.1 and no more fights.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image iarnazca · Dec 15, 2014 at 03:52 PM 0
Share

Since there are two contradictory answers and no votes, I thought I would add that this is the answer that worked for me. It worked in both play mode and the built game.

Changing the camera's nearclip plan from .01 to 1 fixed my z-fighting issues.

avatar image Bunny83 · Dec 15, 2014 at 04:06 PM 0
Share

@iarnazca: Are you sure you talk about the SceneView (which this question was about)? The SceneView camera (which is a hidden internal gameobject) can't be influenced. It calculates it's near / far clipping planes automatically as well as the fov. You might want to reread the question.

Of course for an ingame camera a near plane value of 0.01 is quite small. It would result in a bad resolution of the z buffer, but that only affects the GameView and the actual game, not the SceneView of the editor.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Drawing a regular gui in Scene view 1 Answer

Access Scene View Selection Rectangle 0 Answers

Why do mobile particle shaders look bad in game view but not in scene view? 1 Answer

La cámara tiene un problema 1 Answer

Orthographic 3D 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges