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Question by maximus9600 · Jan 09, 2015 at 11:30 AM · streaming

Live Streaming on Android using Unity

Instead of a movie playback, I am trying to stream a bundle of textures in the form of an animated sequence. It is basically a person speaking on a transparent background. The video has been converted into separate textures and I am using a script to play these textures in a sequence on 3D object(Quad) attaching a renderer material also. While all these work properly on the editor, the result is not achievable on android. I have used asset bundles for the textures and upload the assetbundle on a server. So I'm just trying to download the assetbundle and load the textures from this bundle. Does this have anything to do with compression of textures or I am missing out something? I am using Unity 4.6 pro

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Answer by hypnoticmeteor · Jan 10, 2015 at 05:12 AM

Probably you need compression for images. There are a couple of command line tools that you can use to first compress the data. Maybe it is what you need. Not sure.

  1. ETCPACK

  2. Nvidia texture tools

Probably would be more. I have never used them I know they exist.

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avatar image maximus9600 · Jan 12, 2015 at 05:42 AM 0
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@hypnoticmeteor : Thanks for your suggestion. I previously tried loading the textures from the phone directly and it worked fine. So I think I will not be requiring these tools for compression :) This is the part I am not able to understand. While I load the textures from the phone it works fine but when I try to download them from the assetbundles it does not work

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