- Home /
Live Streaming on Android using Unity
Instead of a movie playback, I am trying to stream a bundle of textures in the form of an animated sequence. It is basically a person speaking on a transparent background. The video has been converted into separate textures and I am using a script to play these textures in a sequence on 3D object(Quad) attaching a renderer material also. While all these work properly on the editor, the result is not achievable on android. I have used asset bundles for the textures and upload the assetbundle on a server. So I'm just trying to download the assetbundle and load the textures from this bundle. Does this have anything to do with compression of textures or I am missing out something? I am using Unity 4.6 pro
Answer by hypnoticmeteor · Jan 10, 2015 at 05:12 AM
Probably you need compression for images. There are a couple of command line tools that you can use to first compress the data. Maybe it is what you need. Not sure.
ETCPACK
Nvidia texture tools
Probably would be more. I have never used them I know they exist.
@hypnoticmeteor : Thanks for your suggestion. I previously tried loading the textures from the phone directly and it worked fine. So I think I will not be requiring these tools for compression :) This is the part I am not able to understand. While I load the textures from the phone it works fine but when I try to download them from the assetbundles it does not work
Your answer
Follow this Question
Related Questions
Additional streamed scenes only for web player? 2 Answers
streaming to iPhone and Android 0 Answers
Video call in Unity? 1 Answer
Unity streaming audio. Rtsp question. 1 Answer
WWW class streaming high RAM usage 0 Answers