Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DTJ Productions · Apr 18, 2010 at 11:50 PM · javascriptmenuspacebar

Need a menu to pop up

Hey, I know this is a stupid question but I was wondering how to make it so that say if I click the spacebar a menu appears.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Peter G · Apr 19, 2010 at 12:18 AM

It is really simple. Here's a simple code to make a box appear and disappear when the user hits the space button.

private var active1 = false;

function OnGUI () { if(Input.GetButtonDown("Jump")) { active1 = active1 ? false : true; //if true make it false and vice-versa. //let's the user toggle it on and off. }

  if (active1) { //only display the box if the user hit space.
       GUI.Box(/*Rect, "Pop up box", style*/);
  }

}

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Vectrex · Apr 19, 2010 at 02:02 AM 0
Share

ot but wouldn't active1 = !active1 work?

avatar image Peter G · Apr 19, 2010 at 10:19 AM 0
Share

What do you mean? Are you talking about this line? active1 = active1 ? false : true; That's a conditional operator that says if active1 is true, make it false and if it is false make it true. It just saves the space of writing "if(active{active = false; } else if (!active) {active = true;}"

avatar image DTJ Productions · Apr 20, 2010 at 03:08 AM 0
Share

Very nice but in here what should I call my GUI?

avatar image Peter G · Apr 20, 2010 at 10:05 AM 0
Share

You put this script on whatever object controls your GUI. Then you put the pop up window where it says GUI.Box();

avatar image DTJ Productions · Apr 23, 2010 at 01:51 AM 0
Share

is this C# scripting?

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Need help with sprite animating 1 Answer

Menu Animation 2 Answers

Menu Script Problem 0 Answers

RTS building placement with reference while placing buildings 3 Answers

How to make a High Score menu - Javascript 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges