How to make a tree with custom Shader get affected by Windzone
The trees are created with Unity's Tree Creator. https://docs.unity3d.com/Manual/tree-FirstTree.html
At this stage, they are affected by the Windzone.
I swapped the tree shader for my custom Shader made with Amplify Shader Editor.
The tree is no longer affected by Windzone.
I reckoned that this must be a Shader issue.
Question, how can I made the tree with custom shader get affected by Windzone?
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