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Question by MiniMurgle · Jun 02, 2017 at 01:39 AM · rigidbody2dbulletcollision2dboxcollider2d

Destroying object on any collision

So like a lot of people new to unity I've decided I want to try making a topdown shooter. So far it's been going well, it took me a bit to make bullets shoot properly instead of float but I managed it. So now I can't belive I'm stuck on this and I'm sorry for asking what's probably a stupid question. How can i have my bullets be destroyed after colliding with anything. For this I have done

 void OnCollisionEnter2d()
     {
         Destroy(gameObject);
     }


Except that doesn't seem to work. I know the bullet is colliding with things because it bounces off of both the player and walls. Yet it doesnt do the OnCollisionEnter. The bullet has both a 2d box collider that isn't set to trigger and a 2d rigidbody. The walls also have 2d box colliders. As far a I know this should work.

If anyone would point out what I'm missing that would be great.

Thank you or your time and consideration ~minimurgle

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Answer by nathanlink169 · Jun 02, 2017 at 12:18 PM

Capitalize the d in "2d"

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avatar image MiniMurgle · Jun 02, 2017 at 05:04 PM 0
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Wow now I feel stupid. Thank you so much for pointing out. Everything works now.

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