Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by fssdev · Oct 31, 2017 at 06:22 PM · cameragameobjectsizemobile devices

All GameObjects are squashed on mobile devices

Everything in the editor looks fine, and everything looks normal in windows builds, but when I build to an android or IOS tablet, all the game objects in the scene are squashed. The GUI is not effected, only game objects in the scene. I'm assuming its a camera issue, but I don't know what or why this is. Rotating the mobile device to portrait makes game objects look even more squished, GUI objects still not effected.

Is there a reason for this? and is there a fix?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Snipe3000 · Nov 07, 2017 at 05:40 PM

Looks like this is a Camera aspect ratio setting issue. I appears Unity defaults it to 16:9. If its not changes for the orientation or the new device it will default to 16:9 and stretch or squash accordingly.

Attach this script to the main canvas in your scene, it will check to see if the rect trans has changed do to orientation changes and reassess the aspect ratio:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class AspectRatioChangerScript : MonoBehaviour
 {
     private GameObject camera;
 
     void Start()
     {
         camera = GameObject.Find("Main Camera");
     }

     void OnRectTransformDimensionsChange()
     {
 
         StartCoroutine(WaitOneFrame());
     }
 
     IEnumerator WaitOneFrame()
     {
         //returning 0 will make it wait 1 frame
         yield return 0;
 
         //Change the aspect ratio
         Vector2 aspectRatio = GetAspectRatio(Screen.width, Screen.height);
         camera.transform.GetComponent<Camera>().aspect = aspectRatio.x / aspectRatio.y;
     }
 
     public static Vector2 GetAspectRatio(int x, int y)
     {
         float f = (float)x / (float)y;
         int i = 0;
         while (true)
         {
             i++;
             if (System.Math.Round(f * i, 2) == Mathf.RoundToInt(f * i))
                 break;
         }
         return new Vector2((float)System.Math.Round(f * i, 2), i);
     }
 
     public static Vector2 GetAspectRatio(int x, int y, bool debug)
     {
         float f = (float)x / (float)y;
         int i = 0;
         while (true)
         {
             i++;
             if (System.Math.Round(f * i, 2) == Mathf.RoundToInt(f * i))
                 break;
         }
         if (debug)
             Debug.Log("Aspect ratio is " + f * i + ":" + i + " (Resolution: " + x + "x" + y + ")");
         return new Vector2((float)System.Math.Round(f * i, 2), i);
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

132 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Object Placement alignment to background image 2 Answers

shrinking objects 1 Answer

"Press [e] to open" on stationary object when onTrigger 0 Answers

How to detect an object which be in FOV of certain camera ? 1 Answer

Free Look Camera 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges