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This question was closed Aug 31, 2015 at 07:47 PM by edwinsoho for the following reason:

Problem is not reproducible or outdated

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Question by edwinsoho · Aug 30, 2015 at 07:44 AM · resolution

How to keep same resolution for all devices without "black bars" (see game image)

I have this 3d game test I am developing. In the image below I pasted how it renders in windows phone, android, iphone. I also run in on each physical device (yes I have all the 3) and it is accurate to the unity editor.

I want to keep the same resolution than the android example for any device... I tried canvas and the following code in my research link which partially works but it keeps gaps (black spaces) running in different devices....

I thought I would never have this problem with unity, I guesses you develop your game, place your game objects in a blank canvas and this would be stretch to the host device...

I'm blind here, any comments are welcome

alt text

resss.png (62.2 kB)
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Answer by hulahoolgames · Aug 30, 2015 at 07:48 AM

Try this! Hope setting the aspect ratio helps this problem.

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