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Question by Cookiemonster04 · Aug 18, 2018 at 08:03 PM · c#javascript

JavaScript to C#

Hello I was watching a old tutorial & they wrote code in JavaScript & this script is what I need for my game I need help converting JavaScript to c# I tried doing it myself but I get multiple errors

 function Start ()
 {
     var randomNumber = Random.Range(0,2);
     if (randomNumber <= 0.5 {
         rigidbody2D.AddForce (new Vector2(80, 10));
 }
 else {
     rigidbody2D.AddForce(new Vector2(-80, -10));
     }
 }

 function OnCollisionEnter2D (col : Collision2D)
 {
     if (col.collider.tag == “Player” {
         rigidbody2D.velocity.y = rigidbody2D.velocity.y/2 + col.collider.rigidbody2D.velocity.y/3;
     }
 }
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Answer by Stratosome · Aug 18, 2018 at 08:09 PM

Here ya go:

     private new Rigidbody2D rigidbody2D; // (using 'new' to get rid of warning)
 
     void Start() {
         rigidbody2D = GetComponent<Rigidbody2D>(); // <-- Finds the Rigidbody2D component on the transform
 
         float randomNumber = Random.Range(0.0f, 2.0f);
         if (randomNumber <= 0.5) {
             rigidbody2D.AddForce(new Vector2(80, 10));
         }
         else {
             rigidbody2D.AddForce(new Vector2(-80, -10));
         }
     }
 
     void OnCollisionEnter2D (Collision2D col) {
         if (col.collider.tag == "Player") {
             // Can't modify Rigidbody's velocity directly
             Vector3 vel = rigidbody2D.velocity;
             vel.y = rigidbody2D.velocity.y / 2 + col.collider.GetComponent<Rigidbody2D>().velocity.y / 3;
 
             rigidbody2D.velocity = vel;
         }
     }

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avatar image Cookiemonster04 · Aug 18, 2018 at 08:50 PM 0
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Thank you so much!

avatar image Stratosome Cookiemonster04 · Aug 18, 2018 at 08:53 PM 0
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No problem!

avatar image Bunny83 · Aug 18, 2018 at 10:17 PM 1
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You made some translation mistakes which does change the behaviour. The original code uses the integer version of Random.Range. So it will return either 0 or 1. You use the float version which returns a decimal value between 0.0 and 2.0. So ins$$anonymous$$d of a 50% chance your code has only a 25% chance to move right and 75% to move left.


Also you compare the float value against a double value. This is not really an issue but it would require an implicit cast to double which is unnecessary. Besides that i would recommend to use a different variable name for the rb2d. Using the new keyword to hide the original (deprecated) property is bad design. Your code would produce a warning when the rigidbody2D property is removed in the future

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