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Particle System Material too transparent
I have applied a material to my particle system. This looks all fine in the Scene view :
But when this is rendered in the Game view it seems to inherit too much of the background into its shader. Is there a way to make this less transparent / less white when it reaches game view? I am not too sure about what is causing this.
Here is the material:
Thanks
If anyone would need any further information. Please let me know.
Answer by ignacevau · Aug 18, 2018 at 09:01 PM
This probably happens because you used the default Particles/Additive shader, which in most cases works fine but it adds the brightness of the explosion to your background which is already very bright. To solve this you should simply use a different shader, try Particles/Alpha Blended for example, this will make the explosion look the same in the scene view as in the game view.
Thanks for your reply, @ignacevau
But this is what happens when I apply that shader, this is what happens:
I have tried a lot of the other shaders, but no luck. It looks like in the above it can't decide which part of the material is alpha and which is not. Is that correct?
Please let me know if you need any further information to properly diagnose
"$$anonymous$$aterialPropertyBlock" is not the reason why this happens. To be honest, without being able to reproduce this problem, finding the correct solution would be difficult. Is there any way you could help reproduce this problem? Whatever I try, this does not happen to me.