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Question by AugustInSitu · Jun 25, 2016 at 08:03 AM · animationshaderstransitionmesh renderer

Mesh Renderer won't animate

Hi, I am attempting to animate a transition using a mesh renderer, and cannot get it to work... I can't seem to find any resources online that relate to this. Any help would be greatly appreciated!

///

Here is my code for the transition (using C#):

 using UnityEngine;
 using System.Collections;
 
 public class BattleTransition : MonoBehaviour {
 
     Animator anim;
     bool isTransitioning = false;
     public Renderer battleTransitionRenderer;
     
     void Start () {
         anim = GetComponent<Animator>();
         battleTransitionRenderer = GetComponent<Renderer>();
 
         StartCoroutine(BattleTransitionFromWorld());
     }
 
     public IEnumerator BattleTransitionFromWorld()
     {
         isTransitioning = true;
         anim.SetTrigger("BattleTransition1");
 
         while (isTransitioning)
             yield return null;
     }
 
     void AnimationComplete()
     {
         isTransitioning = false;
     }
 }

When in Play mode, the animator shows the animation playing, but the image never does. So I assume the code works but hey what do I know.

///

Here is an image of the Inspector for the game object in question:

alt text

bt.png (56.9 kB)
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