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Question by OctoSloths · Jan 23, 2015 at 02:48 AM · c#scorefloatint

Multiply float by int?

So I'm trying to create a score system that goes up by 100 every second. I get this error: "Only assignment, call, increment, decrement, and new object expressions can be used as a statement"

This is my code so far:

 using UnityEngine;
 using System.Collections;
 public class ScoreperSec : MonoBehaviour {
     public int startingScore = 0;
     public int currentScore = 0;
     public GUIText scoregui;
     private float time;
     private int score;
 void Update (){
         time+=Time.deltaTime;
         //currentScore += (int)time;
         print ((int)time);
         (int)time * 100 == score;
         scoregui.text = "Score: "+ score;
 }
 }
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avatar image wangunity · Jan 23, 2015 at 02:58 AM 0
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(int)time 100 == score; may be error, i think you should like this if ((int)time 100 == score)

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Answer by Kiwasi · Jan 23, 2015 at 03:14 AM

 score = (int)time * 100;
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avatar image Kiwasi · Jan 23, 2015 at 03:16 AM 1
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You probably also need

 scoregui.text = "Score: "+ score.ToString();
avatar image Drakenish · Jan 23, 2015 at 03:18 AM 1
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Shouldn't you use score = (int)(time * 100) otherwise your dropping the decimal values of time and multiplying that by 100?

avatar image Kiwasi · Jan 23, 2015 at 03:25 AM 0
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@Drakenish

As written it will increase by 100 points at the end of every second.

If you want it to go from 0 to 100 over one second then your code should be used.

The OP was not overly clear on which effect he was after.

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Answer by RalphTrickey · Jan 23, 2015 at 02:58 AM

Is it this statement?

(int)time * 100 == score;

== is a comparison and doesn't make any sense in this context. If you meant = then the left hand side is not a variable (lvalue).

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avatar image OctoSloths · Jan 23, 2015 at 03:10 AM 0
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I believe that is the issue, yeah. I'm not sure how I would fix it though.

avatar image Drakenish · Jan 23, 2015 at 03:16 AM 1
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score = (int)(time * 100); ? I believe this is what you are trying to do.

avatar image OctoSloths · Jan 23, 2015 at 03:19 AM 0
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Ohhh I get what I did wrong now, thank you so much!

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