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Question by appels · Jun 22, 2010 at 09:37 AM · playerrpctextmeshsynchronizationname

TextMesh sync player names with other players

Hi,

I'm trying to set the player name above to the player on a text mesh. It's working localy but i want to also see the remote players names above their players. How would i best do this ? RPC call ? Any examples ? Thanks Eddy.

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Answer by AnaRhisT · Jun 22, 2010 at 10:17 AM

put the NetworkRigidBody script from leepo's tutorial on that textmesh, and a networkView, and in the observed u need to choose the textmesh's networkRigidBody script. That's it :] check Leepo's networking tutorial and see in his box's Inspector the observed and how he put them.. everything is there to solve ur problem!

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avatar image appels · Jun 22, 2010 at 11:41 AM 0
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Hi, are you talking about script Tutorial_2A3 ? I don't see how Vector3's could update my meshname.

avatar image AnaRhisT · Jun 22, 2010 at 12:14 PM 0
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it'll update the gameobject's transform.position and no, im talking about the latest example. i think example4

avatar image appels · Jun 22, 2010 at 01:02 PM 0
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I found the script and tried draggin it onto my mesh but it won't take it. I'll try go through the script to understand what it's doing tho i'm not a programmer.

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