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Question by
Alexander-Seeck · Jan 12, 2017 at 02:15 PM ·
shaderqueuehalo
How to change when a halo is drawn?
Hey everyone,
I'm completely at a loss at getting the Halo component to render on a different queue. The frame debugger always shows it in a "Draw Dynamic" pass after both, Opaque and Transparent Queue.
I don't get it. How do I change "when" the halo is rendered? What is the Draw Dynamic Queue?
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