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Question by bOrange · Feb 08, 2010 at 03:09 PM · inputkeyboard

input panel - key pressing

hello everyone I'm having a problem with the definition of input key.

I defined the key "a" and "s" on the Input panel, that later will be used to rotate an GameObject. The problem is that it only detects the input if I press (and realize) the key. If i press the key continuously it does nothing. The pre- defined "vertical" and "horizontal" input detects the key pressing continuously. How do i make that ?

thanks,

Antony

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Answer by jonas-echterhoff · Feb 08, 2010 at 04:17 PM

What code are you using to poll the key input? The easiest way to check if a key is continuously held down is to check the Input.GetKey() or Input.GetButton() methods.

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avatar image bOrange · Feb 08, 2010 at 04:56 PM 0
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I was using the method Input.GetButtonDown! Thats why i could'n make it work.

Thans for you help and sorry for the stupid question :)

avatar image runevision ♦♦ · Feb 09, 2010 at 03:30 PM 0
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avatar image bOrange · Feb 11, 2010 at 04:18 PM 0
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ok! sorry for the delay.

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