How to convert javascript code to c# ? if this is javascript code then what is its alternative code in C# ?
static var waypoints = Array(); var connected = Array(); static var kLineOfSightCapsuleRadius = 0.25;
static function FindClosest (pos : Vector3) : AutoWayPoint { // The closer two vectors, the larger the dot product will be. var closest : AutoWayPoint; var closestDistance = 100000.0; for (var cur : AutoWayPoint in waypoints) { var distance = Vector3.Distance(cur.transform.position, pos); if (distance < closestDistance) { closestDistance = distance; closest = cur; } }
return closest;
}
@ContextMenu ("Update Waypoints") function UpdateWaypoints () { RebuildWaypointList(); }
function Awake () { RebuildWaypointList(); }
// Draw the waypoint pickable gizmo function OnDrawGizmos () { Gizmos.DrawIcon (transform.position, "Waypoint.tif"); }
// Draw the waypoint lines only when you select one of the waypoints function OnDrawGizmosSelected () { if (waypoints.length == 0) RebuildWaypointList(); for (var p : AutoWayPoint in connected) { if (Physics.Linecast(transform.position, p.transform.position)) { Gizmos.color = Color.red; Gizmos.DrawLine (transform.position, p.transform.position); } else { Gizmos.color = Color.green; Gizmos.DrawLine (transform.position, p.transform.position); } } }
function RebuildWaypointList () { var objects : Object[] = FindObjectsOfType(AutoWayPoint); waypoints = Array(objects);
for (var point : AutoWayPoint in waypoints) {
point.RecalculateConnectedWaypoints();
}
}
function RecalculateConnectedWaypoints () { connected = Array();
for (var other : AutoWayPoint in waypoints) {
// Don't connect to ourselves
if (other == this)
continue;
// Do we have a clear line of sight?
if (!Physics.CheckCapsule(transform.position, other.transform.position, kLineOfSightCapsuleRadius)) {
connected.Add(other);
}
}
}
Answer by MrCrumbl3d · May 12, 2017 at 04:38 AM
Change function to void Chnage var to public if you trying to access some game objects.