Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Abysinian · Apr 01, 2015 at 05:36 PM · uiinventorytooltip

OnPointerExit Not Being Triggered

I'm creating a tooltip system for my inventory using the UI features in Unity, however, I've found that OnPointerExit is never being called. OnPointerEnter and Down both work fine, it's just Exit that doesn't and I don't understand why. If none of them worked it would at least make more sense. Any help would be greatly appreciated.

Inventory Slot:

 public void OnPointerEnter(PointerEventData ped)
     {
         if(inv.items[slotNumber].itemName != null)
         {
             inv.ShowTooltip(inv.slots[slotNumber].GetComponent<RectTransform>().localPosition, inv.items[slotNumber]);
         }
     }
     public void OnPointerExit(PointerEventData ped)
     {
         Debug.Log ("Pointer Exited Slot.");
         inv.HideTooltip();
     }

Inventory:

 public void ShowTooltip(Vector3 tooltipPos, Item item)
     {
         if(item.itemType == Item.ItemType.Consumable)
         {
             consumableTooltip.SetActive(true);
         }
     }
     public void HideTooltip()
     {
         Debug.Log ("Hiding Tooltip.");
         consumableTooltip.SetActive(false);
     }


Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KdRWaylander · Apr 02, 2015 at 07:12 AM 0
Share

Do you try to call OnPointerExit at the same place you call OnPointerEnter ? I had troubles once because I hade a panel that was below in the hierarchy (and so on the upper layer) and I was entering my panel by the top (where there was only one layer) and exiting by the bottom (where there was two layers and the one with the event was not the top one)

avatar image Abysinian · Apr 02, 2015 at 05:38 PM 0
Share

This is what the hierarchy looks like. The highlighted part (Slot) is where the Script which has OnPointEnter and Exit is.

1 Reply

· Add your reply
  • Sort: 
avatar image
9
Best Answer

Answer by Abysinian · Apr 02, 2015 at 05:50 PM

Problem solved. I had been following a tutorial to help with this and it failed to mention that I needed to add IPointerExitHandler to my class declaration:

 public class InventorySlot : MonoBehaviour, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

New UI Is active but not drawing 0 Answers

Fading Out UI On Play 1 Answer

Unity UI not showing some Images 0 Answers

UI- Rotational Inventory,Where to begin? 2 Answers

One button doesn't cycle through an array when pressed. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges