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Question by doczoidberg · Aug 16, 2018 at 04:56 PM · tcpclient

TCP IP socket.receive data does not go through

I send data via TCP from a .NET application to Unity but all bytes aren't received. This is the case with a simple .NET wpf application with the same code. Why is there a difference in Unity? Both is based on .NET 4.7?


// Data send from .NET application: Stream stm = tcpclnt.GetStream();

byte[] ba = memoryStream.ToArray();

var buffer = BitConverter.GetBytes(ba.Length);

stm.Write(buffer, 0, buffer.Length);

stm.Write(ba, 0, ba.Length);


// Data receive works in .NET but in Unity not all bytes are received

byte[] lengthb = new byte[32];

int k = s.Receive(lengthb);

int size = BitConverter.ToInt32(lengthb, 0);

byte[] lengthframe = new byte[size];
s.ReceiveBufferSize = size;
int kf = s.Receive(lengthframe);

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