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Question by DranrebKing · Aug 16, 2018 at 06:55 AM · scripting problemarraysgameobjectsgrids

Delete GameObject on a specific Grid Location

I decided to make this 5x5 grid:

 public GameObject gridBlock;
 public static int width = 5;
 public static int height = 5;
 
 private GameObject[,] grid = new GameObject[5, 5];
 public GameObject theHandler;

 
 
 //FUNCTION --- SPAWN
 public void SpawnGrid()
 {
     //Spawn Grid
     for (int x=0; x < width; x++)
     {
         for (int y = 0; y < height; y++)
         {
             //X Block Grid
             Vector3 startPos = theHandler.transform.position;
             GameObject gridTile = (GameObject)Instantiate(gridBlock);
             gridTile.transform.position = new Vector3(startPos.x + x, startPos.y - y, 0);
         }
     } // End of Loop
 }


Now I wanted to a delete a specific grid block (gameObject) that has the position of (1, -2) on the map. I tried using this:

 //UPDATE
 void Update()
 {
   if(Input.GetKeyDown("space"))
   {
        DestroyBlock( 1, -2);
   }
 }
 
 
 //FUNCTION --- DESTROY
 public void DestroyBlock(int x, int y)
 {
   GameObject.Destroy(grid[x,y].gameObject);
 }

It gives me a "out of range array" error. Any thoughts on this?

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Answer by Cobra_03 · Aug 17, 2018 at 10:09 PM

Once you make the array, the smallest index is 0, so you would have indices of 0 thru 4. -2 will generate an out of range error.

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