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Question by finlay_morrison · Aug 16, 2018 at 04:58 AM · rotationraycastbuildbuildingnormal

Automatically rotating objects to fit on to others

Okay, so this is hard to explain so i uploaded a video in youtube to attempt to explain this more. So the main idea is i am making a game where you can build a car to drive, and you see me placing some stuff and when i hover over a block when i am placing a wheel it currently only moves its transform.position to the cube, but i want to automatically rotate the wheel into its correct rotation. You see me rotating it manually in the video into the rotation i would like it, and please ignore the gap between the wheel and cube as i will be fixing that after this. I am not looking for code to make this work, i just want to know how i should go about doing this. I think there is probable a way to do it using the RaycastHit.normal, but i am not sure how.

This is the link to the video : https://www.youtube.com/watch?v=tY6BXbsUpS0

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