- Home /
How to speed up initial loading time?
From the common issues article regarding Gear-VR submission:
"App must begin accepting input, respond to head tracking, and display graphics within 4 seconds of app startup"
(https://developer.oculus.com/documentation/publish/latest/concepts/publish-common-issues/)
Since the custom Unity Plus loadscreen for VR seem to have severe problems with head tracking, we tried to implement our own (using LoadSceneAsync() and Application.backgroundLoadingPriority = ThreadPriority.Low). However, even though my loading scene is only a camera and a textured rect, it still takes 6 seconds before it shows up. What can we do to reduce initial loading time?
Answer by spaceplunge · Jul 17, 2018 at 11:13 PM
The behaviour of Unitys built-in VR loadscreen (which can be used with a custom image) is totally fine regarding submission.
Answer by maewionn · Jul 15, 2018 at 05:31 PM
Bump - I am having the same issue, and since was the first result on Google, anyone with Insight would be a service to mankind.
I think they improved this during the last 2 years, the loadscreen now has a weird smoothing that improves the user experience.
In any case, the built-in Unity loadscreen behaviour is totally fine regarding submission, many apps use unity, we have submitted 2 apps successfully (Art Plunge and Art Plunge Preview)
Hi there, glad to hear it worked for you :)
No matter what I do, I can't seem to get below 4.7 seconds (yep, that is even with loading up an empty scene at the start) - Any ideas or suggestions you have to speed that up?
Best Regards
Your answer
![](https://koobas.hobune.stream/wayback/20220612085659im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How do I read input from Oculus & Vive controllers? 0 Answers
Accessing VR SDK names by script? 1 Answer
How do I get access to OVRInput without the Oculus Utilities for Unity? 0 Answers
Stereo 360 video Pause/Play Not Working - Works with Mono Videos? 0 Answers
Oculus Go - Everything looks zoomed in, Change FoV 0 Answers