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Question by crazy_boy_02 · Aug 02, 2013 at 08:26 AM · animationmecanimbundles

Import animations dynamically from asset bundle : Mecanim

Hi All,

Is it possible to import animations dynamically from an asset bundle using Mecanim Animations,

i know this is easily possible with Generic animations by the following code

 IEnumerator LoadAnimations()
     {
         WWW www = new WWW ("https://dl.dropbox.com/s/4hnnw7wrg6zqwnk/anbundle.unity3d");
         yield return www;
         Object[] Animations = www.assetBundle.LoadAll();
         
         foreach(AnimationClip clip in Animations)
         {
             string loadThis = clip.ToString();
             theCharacter.animation.AddClip((AnimationClip)clip, loadThis);
         }
     }



but how can we do the same for Mecanim Animations.

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avatar image akshay_shah · May 03, 2018 at 03:43 PM 0
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Any update on how did you achieve this?

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Answer by nishant1994 · Dec 28, 2017 at 01:32 PM

Did you got answer for this??

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