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multiple scenes with same lighting settings
My game will have multiple scenes (1 per level), which are all the same size (1 screen levels) and all need the same lighting settings (Environment lighting, Baked GI).
Is there a way to share or copy settings? I don't want to manually have to edit all the scenes (about 50) when I make a change.
I found the following in the Script Reference:
RenderSettings
LightmapEditorSettings
Lightmapping
Together they have a lot of options of the Lighting windows, but not all... I could use this to partially copy the settings from one scene to another.
Answer by NicoLocke · May 03, 2016 at 02:41 PM
You can duplicate scenes to get the same lighting setup, then just tweak each copied scene if need be.
But what if I change the lighting setup afterwards (for example if I want to target PC/$$anonymous$$AC ins$$anonymous$$d of mobile with better quality settings), then I have to manually edit all the scenes.
You can create custom light-map parameters. http://docs.unity3d.com/$$anonymous$$anual/LightmapParameters.html
I'll have a look, but it seems a lot of options are still missing... but maybe I'm missing something.
Answer by etaminal · Jan 04, 2017 at 03:49 PM
If you duplicate scenes when you bake lightmap for the duplicated scene, all previously baked lightmaps of the source scene also gets corrupt
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