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Question by
JairoC · Sep 21, 2016 at 06:21 PM ·
unity 5networkingmultiplayerdisconnecttimeout
is LLAPI bandwidth limited?
I am using only LLAPI, not using the Relay Server nor Matchmaker, I use my own server.
A few seconds since the game stars the client disconnects with error code 6 (Timeout), the server goes on without problems.
If I decrease the bytes that I send, the disconnection occurs later, if I decrease it even more the disconnection never occurs.
Does the LLAPI have a bandwith limit even when not using the Relay Server?
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