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Accessing prefab's children in inspector
I've created a few nested gameobjects.
DoorHinged > Hinge > DoorModel > Trigger
When I drag this into a blank prefab, it shows this:
DoorHinged > Hinge
When I drag the prefab into the scene, it does have the DoorModel/Trigger attached, but I need to be able to access them when I have the prefab selected in the Project panel.
Why won't it show the full nesting?
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Best Answer
Answer by DaveA · Aug 08, 2011 at 03:55 PM
That's a 'feature'. Vote for Nested Prefabs at feedback.unity3d.com
No need, it's already under development and will be implemented (most likely, nothing's sure of course) in 3.5 :)