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Question by paulonl · Apr 12, 2014 at 12:03 PM · javascriptcollisionguiblockred

On collisionenter name == redblock

I am making a game as cube field and I want if I collide with a block I am game over so here is my script:

pragma strict

var Unitygameover : GUI; var RedBlock : GameObject;

function OnCollisionEnter (collision : UnityEngine.Collision) {

Debug.Log("Game Over"); if(collision.gameObject.tag == "RedBlock"){ Debug.Log("Hit the RedBlock");

} }

function Update () {

}

But if I play the game and I collide with the Redblock Nothing happens can you please help me.

I'm from the Netherlands so sorry if i have made spelling mistakes

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avatar image Crystalline · Apr 12, 2014 at 02:55 PM 0
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$$anonymous$$aybe change UnityEngine.Collision to Collision , and make sure the object that collides is either a rigidbody or a character controller. And, also try and enable the redblock "IsTrigger" mode.

avatar image Scribe · Apr 12, 2014 at 03:32 PM 0
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 collision.gameObject.tag

Are you sure you have tagged the gameObject properly, the title of the question suggests that you renamed it "RedBlock" rather than tagging it as such

avatar image paulonl · Apr 12, 2014 at 05:05 PM 0
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Crystalline if i change UnityEngine.Collision to Collision i get an error and the object and the player do have an rigidbody so that isn't it. I have also tried istrigger mode but that didn't help either.

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