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Why are my objects floating above ground?
I'm trying to work with OnColisionStay() and no matter what I've done, my objects are always floating. The colider for both the floor and the objects are touching. I've even exaggerated it by increasing the coliders to touch without a doubt but they continue to float.
Any help?
Shouldn't the colliders be touching? I'd assume the physics engine would try to avoid overlaps, which would mean a larger collider causes a floating object.
Oh, and make sure you're spelling OnCollisionStay
with "LL"
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