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               Question by 
               risinghell09 · Jul 13, 2016 at 06:53 PM · 
                rotationinputpositioningtrigonometrycircles  
              
 
              Moving an object in a circle towards joystick
Hey all. I've made a script that sets an object to move on a circle towards the angle of the joystick input. Here's the code for that
 float h = Input.GetAxisRaw("Horizontal"); float v = Input.GetAxisRaw("Vertical");
 
 float joyAngle = Mathf.Atan2(v, h);
 float angle = Mathf.MoveTowards(angle, joyAngle, Time.deltaTime * speed);
 
 float xPos = Mathf.Cos(angle) * radius;
 float zPos = Mathf.Sin(angle) * radius;
 
 Vector3 pos = new Vector3(xPos, transform.position.y, zPos);
 transform.position = pos;
 
               The object moves towards the angle, but it will sometimes spin all the way around the circle if the angle is moving from say 360 to 0 for example. I'm not sure how to avoid this, can anyone help out? Thanks a lot.
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