- Home /
Area light & Light probe, not compatible ?
Hey guys, I'm having this issue since a long time now and i can't tell how or why it doesn't work the way i want. The problem is quiet simple :
Here we have a simple plane with some half sphere (all Lightmap Static) and a simple Area Light. Everything is fine..
And here is the same environment, but the half spheres are now Lightmap dynamic and a light probe group is set.
You can clearly see the light probe group doesn't act the way it should. I didn't expected an amazing result, but certainly not this.
Can someone be my hero and saviour, and help me on this ??
Thanks.
can we see your ligthprobe settings too ? I guess its just a wrong probe placement issue
Well you can take a look, this is just a quick setup i made to show the problem but it should be ok. Even on my real projects with a light setting that (i think) is well set up, i have similar issues. in this scene this is a basic non-flat light probe group
The problem shows up only with area lights. It works fine with any other kind of light.
Your answer
![](https://koobas.hobune.stream/wayback/20220612144813im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
BAD Lighting Artifacts 0 Answers
Lightmapping is borderline unusable in 5.1.3 0 Answers
Weird Artifacts in my game lightmaps 1 Answer