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Question by Dait1 · Jan 06 at 01:04 PM · movementmultiplayer

How to make your camera move to the middle of the player photon c#?

This is the script I'm using:

using UnityEngine;

public class FollowPlayer : MonoBehaviour {

 public Transform player;
 public Vector3 offset;

 // Update is called once per frame
 void Update()
 {
     transform.position = player.position+offset;
     transform.eulerAngles = player.eulerAngles;
 }

}

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Answer by MilitaryG · Jan 06 at 03:04 PM

 [Command]
 public void(GameObject Me, Vector3 v){
     Me.transform.position = v;
     TargetMove(Me.GetComponent<NetworkIdentity>().connectionToClient)
 }

that's how to send data to server

to send data to specific client

 [TargetRpc]
         public void TargetMove(NetworkConnection Target, Vector3 v)
         {
             transform.position = v;
         }


that's robust code and is only ment to send data or recieve data from single pc. server-client

don't forget it has to be in : NetworkBehaviour abstract class

I'm using mirror asset witch is free

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avatar image Dait1 · Jan 07 at 12:22 PM 0
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But I'm using photon, not mirror.

avatar image Dait1 · Jan 08 at 02:37 AM 0
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And it doesn’t work.

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Answer by KloverGames · Jan 08 at 04:00 AM

You need to use the PhotonView component so that only your camera moves, not any other players

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