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Question by Marcos_Bravo · Aug 14, 2018 at 05:46 PM · transformscript.floatquaddimensions

Problems with a quad dimensions

So, I have this script that is supposed to change a quad dimensions, it goes like that:

 public float IS;
 public float xs;
 public float ys;
 public float zs;

 void Start ()
 {
     xs = this.GetComponent<Renderer>().bounds.size.x;
     ys = this.GetComponent<Renderer>().bounds.size.y;
     zs = this.GetComponent<Renderer>().bounds.size.z;
 }

 void Update()
 {

     IS = gameObject.GetComponentInParent<BaseUnit>().indicatorSize;

     this.transform.localScale = new Vector3(IS * xs, IS * ys, IS * zs);
 }


IS is a float that returns 1 if the unit is selected and 0 otherwize. I can confirm that those four variables are correct when I play, but they were supposed to change the quad size. If I replace those three last variables with any value it will work as expected, and, as I said, I can confirm they are correct. I tried using three auxiliar variables, they were correct too, but it wouldn't work either. All variables are correct, but no variable seems to work (except for IS times a value), and I can't find why.

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avatar image RShields · Aug 15, 2018 at 04:42 AM 1
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Not a solution, but I believe you can do

 private Vector3 xyzs;
 private void Start()
 {
     xyzs = GetComponent<Renderer>().bounds.size;
 }
 private void Update()
 {
     float IS = GetComponentInParent<BaseUnit>().indicatorSize;
     transform.localScale = IS * xyzs;
 }

If this causes errors in other files, you might have some funky stuff going on

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