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Question by
wbl1 · Aug 13, 2018 at 08:20 PM ·
scripting problemuibuild
Bug with WebGLInput.captureAllKeyboardInput
I have a WebGL build within a surrounding web page. The web page has inputs and thus needs focus at times. The WebGL build also needs focus at times, so I am changing WebGLInput.captureAllKeyboardInput from false to true and back etc ...
This works (kind of), but the problem is that the input field in Unity takes "1" as "11" and then "111" etc. The issue is identical to the second problem here:
https://answers.unity.com/questions/1304876/confused-input-field-with-captureallkeyboardinput.html
Is this a known bug or is there some sensible way to keep this from happening?
Thanks
Comment
Answer by Racines · Jul 07, 2020 at 08:38 AM
Hello, I have the same probleme when I use WebGLInput.captureAllKeyboardInput = true; Did you find any solution?
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