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ImportFBX error resulting in meshes missing
I'm coming across the following issue, which results in meshes missing.
ImportFBX Errors: Couldn't real file [...] Rock.FBX
I'm using SourceTree source control, and what I'm finding is that Unity is unable to properly import the .fbx files that our artist added into the project folder. This is only happening on my computer. We are all using the same version of Unity 2017.4.8., and all our branches up-to-date. I have had no issue importing the .fbx files myself on my computer (drag-and-dropping into the project folder).
Other things I have tried so far:
Installing Blender and Autodesk 3ds Max.
Reinstalling Unity.
Our artist uses 3ds Max. I'm using a Windows.
Is anybody familiar with this issue or with how I could resolve it? Some guidance would be greatly appreciated!
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