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Question by
Andromeda9009 · Aug 13, 2018 at 03:46 PM ·
physics2dtopdownroot motion
Rootmotion only works on x-axis with dynamic Rigidbody2D
Im mainly using rootmotion to move my top-down character while using physics for collision (Its seems impossible for me to do it any other way).
The rootmotion works, but only in the x-axis. This also happens with blended animations wich makes me think it has something to do with the physics, like gravity. Making the gravity a Vector.zero doesnt change anything.
Making theRigidbody2D Kinematic solves this problem but leaves me without collision.
Any ideas on why this is happening and how to fix it?
Thanks in advance :)
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