Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by teexit · Jun 28, 2013 at 08:03 AM · transformcoordinatesmatrix

How to transform a viewport point to homogenous coordniate?

Hi guys,

Unity can use Camera.ViewportToWorldPoint to transform point to homogenous coodinate.

But, if I don't want to use this function how to do this by matrix?

Thanks a lot.

Comment
Add comment · Show 10
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image moonstruck · Jun 28, 2013 at 08:18 AM 1
Share

Camera.ViewportToWorldPoint doesn't return the homogenous coordinates. It returns usual cartesian world coordinates of the point (x, y, z), where (x, y) are normalized coordinates (both components are in [0,1] range) on the camera plane and z in the distance between the camera and that plane along camera's forward direction.

So what matrix do you need?

avatar image teexit · Jun 28, 2013 at 08:28 AM 0
Share

moonstruck, thank you for reply. Actually, I need the inverse of view-projection matrix. But, I can get this... Unity can get projection matrix(but, this matrix is opengl conversion)

avatar image moonstruck · Jun 28, 2013 at 08:45 AM 0
Share

http://docs.unity3d.com/Documentation/ScriptReference/Camera.html

So it may work you: ( camera.projection$$anonymous$$atrix * camera.cameraToWorld$$anonymous$$atrix ).inverse (projection coordinates into the camera view space).

avatar image teexit · Jun 28, 2013 at 09:43 AM 0
Share

But, document say "that camera space matches OpenGL convention". If I run on directx version, is it still work correctlly?

avatar image moonstruck · Jun 28, 2013 at 10:11 AM 0
Share

Yeah, because it is the convention for this particular matrix (i.e. the orientation along z axis). It shouldn't depend on the library you are using.

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Finding Coordinates of Objects in a List 1 Answer

Is there such a thing as Unity Algebra? 0 Answers

Transform to matrix 1 Answer

What is worldToLocalMatrix.MultiplyPoint doing in the back end ? 1 Answer

Manually set transform on certain bones in skinnedmeshrenderer 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges