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How to combine multiple new meshes without instantiating?
Hello, I'm working on a game that uses a 3D tile system of sorts. For performance and utility reasons I need to combine many smaller pieces into one large mesh. These smaller chunks are instantiated procedurally and at runtime. I've looked at CombineInstance and MeshCombine classes, and while it's helpful, I don't think it's fully what I'm looking for. I want a way to create or add to a current mesh without having to Instantiate the necessary gameObject. Is this possible?
Answer by crysicle · Jan 20, 2019 at 09:33 PM
If you don't to do it procedurally, you can always use blender to combine and save meshes in positions you want as a single mesh.
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