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Question by Reder13 · Jan 16, 2015 at 08:38 PM · rotationgameobjectprefabquaternioninstatiate

Troubles instatiating a gameobject with rotation

Hi, so here's my problem: I have this code that I've used to make a shotgun fire a scatter shot, kinda like buckshot. The problem that I'm having is that its creating 8 shots but the rotation of them isnt getting altered at all.

They all have the same rotation as my character has, which he gets from a joystick. All i want to do is be able to instantiate some prefabs that have slightly altered rotation about the y axis. Any ideas for me?

for ( var j : int = 0; j < 8; j++){

     var rand : int;
     
     
     if ( PlayerPrefs.GetInt("Attachment") == 5){
     rand = Random.Range (-50,50);
     }
     else if (PlayerPrefs.GetInt("Attachment") == 7){
     rand = Random.Range (-15,15);
     }
     else {
     rand = Random.Range (-30, 30);
     }
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